Witam wiecie może jak zrobic fast attack na darkoni 7.6 zalezy mi natym by niezmieniac silnika . Prosze o Pomoc.
Pozdro GM WICEK
hxxp://otfans.pl/forums/showthread.php?tid=9398&page=1 Fast Attack tibia 7.6
Jesli nie Umiesz Wkompilowac to sie za to nie bierz
ZAMIAST XX wpisz tt
A gdzie mam zanalezc game.cpp a darkonii bo szkulaem i niema ;/ ?/
Spróboj przez confing.lua może tam bedzie
POZDRO!!!
Tu masz cale config.lua niewidze tego ;[
---------------------------- OTServ configuration ------------------------------
-- datadir
datadir = "data/"
-- sets what map to load
map = "data/world/neverland.otbm"
-- OTBM for binary, SQL for SQL map, XML for OTX maps
mapkind = "OTBM"
-- SQL for acc/player info from SQL, XML for acc/player info from XML
sourcedata = "XML"
-- the message the player gets when he logs in
loginmsg = "Welcome to Dolnoslaski OTS"
-- the port otserv listens on
port = "7171"
-- name of our server
servername = "Dolnoslaski OTS"
-- name of the owner of our server
ownername = "Gm Rodi"
-- email of the owner of our server
owneremail = ""
-- the url for more server info
url = ""
-- the location of the server
location = "Poland"
-- the ip the server should redirect too
ip = "82.143.146.226"
-- The messagebox you sometimes get before you choose characters
motd = "Dolnoslaski OTS,Witamy!! Rzyczymy milej Gry!"
motdnum="0"
-- The message do you want to see if you type !help
help = "Siemka napisz do Gm NeRvOuS."
-- use md5 passwords for accounts, yes/no
md5passwords = "no"
-- world type. options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"
-- max number of players allowed
maxplayers = "50"
-- exhausted time in ms (1000 = 1sec)
exhausted = 950
-- exhaustion time for healing spells (1000 = 1sec)
exhaustedheal = 700
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1sec)
exhaustedadd = 400
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1sec)
pzlocked = 60*800
-- allow multiple logins of the same char
allowclones = 0
-- vocation names
vocations = {"a sorcerer", "a druid", "a paladin", "a knight"}
promoted_vocations = {"a master sorcerer", "an elder druid", "a royal paladin", "an elite knight"}
--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db = "otserv"
--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db = ""
------------------------- YurOTS basic configuration ---------------------------
--Distance away from spawn to remove a monster - The Chaos
dist = 50
--EXP COLOR
--WHITE = 983
--DARKBLUE = 2
--RED = 180
--ORANGE = 199
--GRAY = 121
--GREEN = 84
--LIME = 102
--YELLOW = 169
--LIGHTBLUE= 71
--BLACK_WHITE = 86
expcolor = 199 --(magic)
expcolor2 = 199 --(melee)
-- name of your world (seen on the character list when logging in)
worldname = "Dolnoslaski OTS!!"
-- how often do server saves it's state (0 = off, 5 = 5min, 60 = hour)
autosave = 10
--auto save server secondary (1 on 0 = off)
autosave2 = 1
--auto save at hour:minutes (default 8:50 am)
hour1 = 8
minute1 = 50
minute2 = 55
minute3 = 57
minute4 = 58
minute5 = 59
-- do you want to enable cap system? (yes/no)
capsystem = "no"
-- do you want players to learn spells before they can use them? (yes/no)
learnspells = "no"
--days of premmy to lose if change sex
changesex = 5
-- do you want to give premium account to all players? (yes/no)
freepremmy = "yes"
-- do you want premium players to wait in queue as others? (yes/no)
queuepremmy = "yes"
-- how much % of {exp, mana, skill, eq, bp} do you lose when dying
diepercent = {"5", "2", "3", "0", "1"}
-- how many summons player can have
maxsummons = 2
-- do you want to give summons for all vocations? (yes/no)
summonsallvoc = "no"
-- chance of losing a spear when shot (0 - none lost, 100000 - all lost)
spearlosechance = 0
-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15
-- maximum number of items player can keep in his/her depot
maxdepotitems = 3000
-- maximum number of items on a house tile (including those in containers)
maxhousetileitems = 2000
-- how much death entries are saved in players file (old are deleted)
maxdeathentries = 10
-- mana consumend by {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodmana = {"2", "3", "5", "8", "13"}
-- mana consumed by wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandmana = {"2", "3", "5", "8", "13"}
-- shooting range of {snakebite, moonlight, volcanic, quagmire, tempest} rod
rodrange = {"10", "10", "10", "10", "10"}
-- shooting range of wand of {vortex, dragonbreath, plague, cosmic energy, inferno}
wandrange = {"10", "10", "10", "10", "10"}
-- damage of burst arrows blast
-- default is from (1*lvl+5*mlvl)*0.24 to (1*lvl+5*mlvl)*0.55
burstarrowdmg = {"2.0", "5.0", "0.24", "0.55"}
--------------------------- Multipliers and gains ------------------------------
-- experience multiplier (how much faster you got exp from monsters)
expmul = 40
-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 2
-- life ring health
lifering = 2
--heal ring health
healring = 2
-- skill multipliers: 1 - rl tibia, 10 - ten times faster etc. {no-voc, sorcerer, druid, paladin, knight}
weaponmul = {"3", "20", "20", "3", "500"}
distmul = {"3", "3", "3", "500", "3"}
shieldmul = {"3", "3", "30", "500", "500"}
manamul = {"3", "40", "40", "15", "15"}
-- how much points of life,mana,cap do you get when advancing {no-voc, sorcerer, druid, paladin, knight}
capgain = {"10", "10", "10", "20", "35"}
managain = {"5", "60", "60", "35", "15"}
hpgain = {"5", "30", "30", "50", "85"}
-- how much faster do you recovery life,mana after eating food (1 - rl tibia)
healthtickmul = 50
manatickmul = 100
--anti multiclient
antimc = 0
--private server
private = 0
--only premium players world
onlyplus = 0
--SKULL SYSTEM------------
--auto ban enabled or disabled ( 0-1 )
autoban = 1
--ban time
bantime = 86400*3
-- unjustified kill time (1 = 1min)
whiteskulltime = 2
-- redskull time (1 = 1min) a
redskulltime = 60*1
-- unjustified kills to get a red skull
redskull = 7
-- unjustified kills to get banned
redskullban = 800000000
-- time to loose 1 unjustified kill (1= 1 min)
fragtime = 30*1
------------------------------ GM access rights --------------------------------
-- access to walk into houses and open house doors
accesshouse = 3
-- access to login without waiting in the queue or when server is closed
accessenter = 2
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3
-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1
-- access to move distant items from/to distant locations
accessremote = 3
-- access to see id and position of the item you are looking at
accesslook = 3
-----MORE CONFIGURATION--------
--MONSTER INVASION CONFIGURATION
m1x = 219
m1y = 90
m1z = 7
m2x = 193
m2y = 114
m2z = 7
m3x = 192
m3y = 95
m3z = 7
m4x = 179
m4y = 122
m4z = 7
m5x = 187
m5y = 119
m5z = 7
m6x = 112
m6y = 121
m6z = 7
m7x = 198
m7y = 125
m7z = 7
--MONSTER INVASION END
--set temple of main
masterx = 177
mastery = 107
masterz = 8
--QUESTS CONFIGURATION
--QUEST 1
q1chest = 1747
q1x = 0
q1y = 0
q1z = 0
q1item = 2476
q1item2 = 2160
q1item3 = 2407
--END QUEST 1
--QUEST 2
q2chest = 1748
q2x = 0
q2y = 0
q2z = 0
q2item = 2477
q2item2 = 2516
q2item3 = 2160
--END QUEST 2
--QUEST 3
q3chest = 1747
q3x = 0
q3y = 0
q3z = 0
q3item = 2497
q3item2 = 2171
q3item3 = 2148
--END QUEST 3
--QUEST 4
q4chest = 1747
q4x = 0
q4y = 0
q4z = 0
q4item = 2432
q4item2 = 2426
q4item3 = 2580
--END QUEST 4
--QUEST 5
q5chest = 1747
q5x = 0
q5y = 0
q5z = 0
q5item = 2463
q5item2 = 2647
q5item3 = 2160
--END QUEST 5
--QUEST 6
q6chest = 1748
q6x = 0
q6y = 0
q6z = 0
q6item = 2486
q6item2 = 2491
q6item3 = 2148
--END QUEST 6
--QUEST 7
q7chest = 1747
q7x = 0
q7y = 0
q7z = 0
q7item = 2487
q7item2 = 2430
q7item3 = 2475
--END QUEST 7
--QUEST 8
q8chest = 1747
q8x = 0
q8y = 0
q8z = 0
q8item = 2488
q8item2 = 2519
q8item3 = 2148
--END QUEST 8
--QUEST 9
q9chest = 1749
q9x = 0
q9y = 0
q9z = 0
q9item = 2534
q9item2 = 2436
q9item3 = 2656
--END QUEST 9
--QUEST 10
q10chest = 1748
q10x = 0
q10y = 0
q10z = 0
q10item = 2515
q10item2 = 2647
q10item3 = 2430
--END QUEST 10
--QUEST 11
q11chest = 1747
q11x = 0
q11y = 0
q11z = 0
q11item = 2392
q11item2 = 2547,20
q11item3 = 2148
--END QUEST 11
--QUEST 12
q12chest = 1747
q12x = 0
q12y = 0
q12z = 0
q12item = 2414
q12item2 = 2195
q12item3 = 2268,10
--END QUEST 12
--QUEST 13
q13chest = 1747
q13x = 0
q13y = 0
q13z = 0
q13item = 2434
q13item2 = 2392
q13item3 = 2457
--END QUEST 13
--QUEST 14
q14chest = 1748
q14x = 0
q14y = 0
q14z = 0
q14item = 2173
q14item2 = 2645
q14item3 = 2493
--END QUEST 14
--QUEST 15
q15chest = 1748
q15x = 0
q15y = 0
q15z = 0
q15item = 2173
q15item2 = 2160
q15item3 = 2393
--END QUEST 15
--QUEST 16
q15chest = 1748
q15x = 0
q15y = 0
q15z = 0
q15item = 2173
q15item2 = 2160
q15item3 = 2393
--END QUEST 15
--ANIHHILATOR
anidoorx = 0
anidoory = 0
anidoorz = 0
aniqchest1 = 1747
aniqchest2= 1747
aniqchest3 = 1747
aniqchest4 = 1747
aniq1x = 0
aniq1y = 0
aniq1z = 0
aniq1item = 2494
aniq2x = 0
aniq2y = 0
aniq2z = 0
aniq2item = 2400
aniq3x = 0
aniq3y = 0
aniq3z = 0
aniq3item = 2431
aniq4x = 0
aniq4y = 0
aniq4z = 0
aniq4item = 2326
--END ANNIHILATOR
--END QUESTS
--END QUESTS
--BECOME CITIZEN
--city 1 = city1
--city 2 = city2
--city 3 = city3
--City 4 = city4
--city 5 = city5
--city 6 = city6
city1x = 0
city1y = 0
city1z = 0
city1_tox = 0
city1_toy = 0
city1_toz = 0
city2x = 0
city2y = 0
city2z = 0
city2_tox = 0
city2_toy = 0
city2_toz = 0
city3x = 0
city3y = 0
city3z = 0
city3_tox = 0
city3_toy = 0
city3_toz = 0
city4x = 0
city4y = 0
city4z = 0
city4_tox = 0
city4_toy = 0
city4_toz = 0
city5x = 0
city5y = 0
city5z = 0
city5_tox = 0
city5_toy = 0
city5_toz = 0
city6x = 0
city6y = 0
city6z = 0
city6_tox = 0
city6_toy = 0
city6_toz = 0
--END CITIZEN
--PARCEL SYSTEM--
--city names
city1 = {"city1"}
city2 = {"city2"}
city3 = {"city3"}
city4 = {"city4"}
city5 = {"city5"}
city6 = {"city6"}
-- house price for 1 sqm
priceforsqm = 10000
-- max houses for player
maxhouses = 1
--muted system -"yes" or "no"
mutedsystem = "no"
mutedtime = 5
--muted system -"yes" or "no"
mutedsystem = "no"
mutedtime = 5
--soul system up (dont work yet)
soulup = 1
--angel points system (dont work yet)
angelup = 1
angeldown = 2
apmin = 2
apmax = 5
--premmy days for command /premmy
premmydays = 30
--ACCOUNT MANAGER--
--name of account manager
aacname = {"Account Manager"}
--number of account of acc manager
aacnumber = 2
--acc manager looktype
managertype = 75
--Set Temple of manager--
aacx = 177
aacy = 107
aacz = 8
--Set Temple of chars createds by manager
aac2x = 177
aac2y = 107
aac2z = 8
--exp of chars and level
managerexp = 9300
managerlvl = 10
managercap = 500
--magic levels for vocations
magicsorc = 1
magicdruid = 1
magicpally = 1
magicknight = 1
--health for vocations
healthmage = 210
healthpally = 210
healthknight = 210
--mana for vocations
manamage = 90
manapally = 90
manaknight = 90
--skills for vocations--
clubmage = 15
swordmage = 15
axemage = 15
distmage = 15
shieldmage = 15
clubpally = 15
swordpally = 15
axepally = 15
distpally = 15
shieldpally = 15
clubknight = 15
swordknight = 15
axepknight = 15
distknight = 15
shieldknight = 15
--equipments for chars
--not done yet--
Pozdro! ;]
No nikt niewie jak zrobic fast attack pod darkonie 7.6??
-- exhausted time in ms (1000 = 1sec)
exhausted = 950
Moim zdaniem TO ^^^ na 0. Im mniejszy, tym większy Fast Atack. Takie jest moje zdanie, ale może być błędne, ale warto spróbować.
Elite Box
16-06-2007, 20:42
@up
To co ty podałeś to jest exhaust na czary oraz runy. To prawda że jeżeli jest na 0 to jest wiekszy fast attack ale czarami i runami. Czyli osoby jadące na BOTACH będą mogły szybko miotać spellami.
U mnie odpowiedzialna za fast attack jest sekcja
-- speed of attack in seconds (no-voc, sorc, druid, pally, knight) (Compiled by ~czepek~)
speed = {"0.1", "0.1", "0.1", "0.1", "0.1"}
Ale to jest DevLand.
Ja bym wolał zmienić silnik na taki z fast attackiem niz samemu kompilować.
Pozdro, Box.
Dzieki wszystkim ale niemoge zmienic fast attacku bo mam duzo rzeczy porobionych kture na silnikach z fast attackiem niedzailaja . Dalej prosil bym o pomoc w robieniu fast attacku na darkonie 7.6
Kordi_rumcajs
19-06-2007, 00:37
Moze ktos wie skad zciagnac silnik 7.6 z fast atakiem najlepiej by bylo YourOts zgory dziekuje i pozdrawiam :)
Moze ktos wie skad zciagnac silnik 7.6 z fast atakiem najlepiej by bylo YourOts zgory dziekuje i pozdrawiam :)
Polecam DevLand mod by Czepek, znajdziesz w SKRYPTY OTS
wchodzimy do data/vocation.xml
i szukamy
attackspeed="1500"
zmieniamy we wszystkich profesjach na
attackspeed="100"
POMOGŁEM!!!! ZA pomoc daj Reputa...!!!
adi12126
05-12-2007, 08:38
-- predkosc ataku ~hit->hit~ (1000 = 1 sec)--
speed = 200
-- predkosc pierwszego ataku ~click->hit~ (1000 = 1 sec)--
first = 200
ja mam silnik mazura i tak mam ustawiony fast atak ;]
to jest ustawione w pliku config.lua !
GM Michas Porshe Ots
05-12-2007, 09:49
Fast atak nie ustawia się w Cofing.lua ;/
Wejdz do folderu z gra data/vocations (może sie zdarzyć ze bedzie jeszcze jeden folder xml to sciezka bedzie data/xml/vocations
Ok więc edytujesz plik!!! poszukaj takiego wyrazu ,, attackspeed="1500"
Pamiętaj im mniejsza liczba tym większy Fast Atak !@!!!
Proponuje wpisać 300 xD
attackspeed="300"
Pozdrowienia
adi12126
05-12-2007, 10:14
"Fast atak nie ustawia się w Cofing.lua ;/
Wejdz do folderu z gra data/vocations (może sie zdarzyć ze bedzie jeszcze jeden folder xml to sciezka bedzie data/xml/vocations
Ok więc edytujesz plik!!! poszukaj takiego wyrazu ,, attackspeed="1500"
Pamiętaj im mniejsza liczba tym większy Fast Atak !@!!!
Proponuje wpisać 300 xD "
ale ja nie mam zadnego vocations.lua ;/
ja mam ustawiony fast atak w lua i dziala wszystko ;P
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